Most ordinary people often get trapped in two vicious cycles: the first vicious cycle is the malignant cycle of time and income. Because they are poor, they have to spend a lot of time earning a living; since all their time is used to sustain survival, they have no energy or time to improve themselves; their abilities are not enhanced, and they can only continue to exchange more time for limited income, cycle after cycle. The second vicious cycle is the closed loop of cognition and choices. Because they are poor, their foundation and cognitive level are limited; with insufficient cognition, they cannot see better opportunities and options; their horizons are narrow, and they can only make decisions within their existing cognitive framework, making it difficult to break the cycle. The real way to break through is actually only twofold: first, detach income from time and improve the reuse rate of time. The biggest problem for ordinary people is that "one unit of time can only be sold once." If the same unit of time can be sold repeatedly, they can jump out of the trap of exchanging time for money. For example, creating a game, writing a book, developing a course, or building a content product. You invest time only once, but it can be purchased hundreds or thousands of times, which is "time sold multiple times." Second, break out of existing rules and find a new path. Under the current rules, ordinary people almost cannot compete with those who have stronger resources, capital, or background. Therefore, they should not stubbornly compete in mainstream tracks but avoid direct competition, not follow the main road, take smaller paths, and look for opportunities in overlooked corners, which may lead to breakthroughs.
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Most ordinary people often get trapped in two vicious cycles: the first vicious cycle is the malignant cycle of time and income. Because they are poor, they have to spend a lot of time earning a living; since all their time is used to sustain survival, they have no energy or time to improve themselves; their abilities are not enhanced, and they can only continue to exchange more time for limited income, cycle after cycle. The second vicious cycle is the closed loop of cognition and choices. Because they are poor, their foundation and cognitive level are limited; with insufficient cognition, they cannot see better opportunities and options; their horizons are narrow, and they can only make decisions within their existing cognitive framework, making it difficult to break the cycle. The real way to break through is actually only twofold: first, detach income from time and improve the reuse rate of time. The biggest problem for ordinary people is that "one unit of time can only be sold once." If the same unit of time can be sold repeatedly, they can jump out of the trap of exchanging time for money. For example, creating a game, writing a book, developing a course, or building a content product. You invest time only once, but it can be purchased hundreds or thousands of times, which is "time sold multiple times." Second, break out of existing rules and find a new path. Under the current rules, ordinary people almost cannot compete with those who have stronger resources, capital, or background. Therefore, they should not stubbornly compete in mainstream tracks but avoid direct competition, not follow the main road, take smaller paths, and look for opportunities in overlooked corners, which may lead to breakthroughs.