On February 18, 2026, Take-Two Interactive (TTWO), an interactive family entertainment company, had a trading volume of $383 million, ranking 327th among U.S. stocks for the day. The trading volume decreased by 8.48% compared to the previous day, with a daily trading volume of 1.929 million shares.
Take-Two Interactive (TTWO) rose 2.71% on February 18, 2026, closing at $199.13. The stock declined 2.33% over the past five trading days, down 9.61% for February, and has fallen 22.22% since the beginning of the year. Over the past 52 weeks, it has decreased by 7.97%.
*If the company has been listed for less than 52 weeks, the 52-week change is calculated from the listing date to the present (this also applies to listings of less than one month or fewer than five trading days).
Take-Two Interactive (TTWO)
Trading Volume / USD
Change in Trading Volume from Previous Day
Shares Traded
February 18, 2026
$383 million
-8.48%
1.929 million
February 17, 2026
$419 million
-15.61%
2.161 million
February 13, 2026
$496 million
-48.60%
2.575 million
February 12, 2026
$965 million
+12.65%
5.0208 million
February 11, 2026
$857 million
-2.17%
4.2073 million
Take-Two Interactive released its third quarter fiscal year 2026 report (cumulative) on February 4, 2026. Revenue for the period from April 1, 2025, to December 31, 2025, was $4.977 billion, representing a 22.85% year-over-year increase. Net loss was $239 million, narrowing by 68.29% year-over-year.
Take-Two Interactive Software, Inc. was founded in Delaware in 1993. The company is a leading developer, publisher, and marketer of interactive entertainment for global consumers. It develops and publishes products under its two wholly owned brands, Rockstar Games and 2K. The company’s products are designed for console systems, handheld gaming devices, and personal computers, including smartphones and tablets, and are delivered through physical retail, digital downloads, online platforms, and cloud streaming services.
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Take-Two Interactive's trading volume on February 18th was $383 million, ranking 327th among U.S. stocks on that day.
On February 18, 2026, Take-Two Interactive (TTWO), an interactive family entertainment company, had a trading volume of $383 million, ranking 327th among U.S. stocks for the day. The trading volume decreased by 8.48% compared to the previous day, with a daily trading volume of 1.929 million shares.
Take-Two Interactive (TTWO) rose 2.71% on February 18, 2026, closing at $199.13. The stock declined 2.33% over the past five trading days, down 9.61% for February, and has fallen 22.22% since the beginning of the year. Over the past 52 weeks, it has decreased by 7.97%.
*If the company has been listed for less than 52 weeks, the 52-week change is calculated from the listing date to the present (this also applies to listings of less than one month or fewer than five trading days).
Take-Two Interactive released its third quarter fiscal year 2026 report (cumulative) on February 4, 2026. Revenue for the period from April 1, 2025, to December 31, 2025, was $4.977 billion, representing a 22.85% year-over-year increase. Net loss was $239 million, narrowing by 68.29% year-over-year.
Take-Two Interactive Software, Inc. was founded in Delaware in 1993. The company is a leading developer, publisher, and marketer of interactive entertainment for global consumers. It develops and publishes products under its two wholly owned brands, Rockstar Games and 2K. The company’s products are designed for console systems, handheld gaming devices, and personal computers, including smartphones and tablets, and are delivered through physical retail, digital downloads, online platforms, and cloud streaming services.