Layer 1's fundamental positioning is not to be the fastest game engine, but to serve as a universal heartbeat— a consensus foundation accessible from anywhere in the world. This positioning is very important.
Through clever design, bandwidth can be greatly improved. Optimizations in this direction have a relatively mild impact on decentralization because you don't need to rely on hardware to race ahead for competitiveness.
But pursuing ultra-low latency is a different story. Continuing down this path will inevitably require nodes to have top-tier hardware specifications, increasingly compact network topology, and ultimately sacrifice decentralization to some extent. The costs of these two approaches are not even in the same league.
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LayerZeroHero
· 6h ago
I need to seriously test this point. I have previously tested several L1 network topology data, and the hardware threshold is indeed an invisible killer of decentralization, more serious than I imagined.
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ruggedSoBadLMAO
· 01-09 00:02
Indeed, this is the right approach. Too many projects only focus on chasing speed, ultimately becoming centralized showpieces.
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AirdropHunterZhang
· 01-09 00:02
Well said. That's why I've always been optimistic about projects that don't take extreme approaches. In the end, the hardware arms race is just a game for those who want to cut electricity costs.
The early chains that were all about free usage and crazy about TPS are now almost wiped out. Going all-in on decentralization for a fleeting speed boost, but in the end, it's no different from centralized systems.
Whether or not you break even is secondary; at least you should survive longer. That's the true way to quietly make a fortune.
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ChainMaskedRider
· 01-09 00:01
Bro, this idea is brilliant. It really hits many projects' pain points.
Got it, it's not about being the fastest. You need to first stabilize the foundation, or you'll end up with a bunch of high-performance centralized databases, and what's the point of Web3 then?
The hardware arms race is truly a no-return path, ultimately turning into a capital game.
Choose either design optimization or blazing hardware; that's the real differentiation.
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ExpectationFarmer
· 01-09 00:00
That's right. Now many projects are just focused on making TPS numbers look good, but as a result, they become extremely centralized. Isn't that missing the point?
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CryingOldWallet
· 01-08 23:40
Exactly right, that's the point. A bunch of L1s are still obsessing over TPS, but as a result, they are becoming more centralized. Isn't that putting the cart before the horse?
Bandwidth optimization is truly appealing; it can improve performance while ensuring decentralization. Why insist on doing it the wrong way—it's a win-win situation.
Layer 1's fundamental positioning is not to be the fastest game engine, but to serve as a universal heartbeat— a consensus foundation accessible from anywhere in the world. This positioning is very important.
Through clever design, bandwidth can be greatly improved. Optimizations in this direction have a relatively mild impact on decentralization because you don't need to rely on hardware to race ahead for competitiveness.
But pursuing ultra-low latency is a different story. Continuing down this path will inevitably require nodes to have top-tier hardware specifications, increasingly compact network topology, and ultimately sacrifice decentralization to some extent. The costs of these two approaches are not even in the same league.