SIXR recently raised a thought-provoking question on Space——


Why do good products still fail to gain popularity?

To put it simply, it's not that the product has issues. The problem is that it has never appeared in front of the people who need to see it. No matter how powerful the features are, it’s useless if the entry point isn’t right.

This is exactly what SIXR has been doing. Instead of educating users to change their habits, they directly embed the features into scenarios that users are already using. In other words, make the product a part of the existing workflow rather than forcing it in.

This approach is especially insightful for Web3 projects——rather than spending effort on user acquisition, it’s better to find the real pain points and scenarios of users, and solve problems right where they are within their reach.
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Gm_Gn_Merchantvip
· 59m ago
Damn, this is the correct approach. All those projects before kept educating users to change habits, but in the end, weren't they all doomed to fail? --- Exactly right. If the entry point is wrong, even the most awesome things won't be used. This principle applies everywhere. --- SIXR's approach really convinced me. It's not about forcing users to adapt to you, but about proactively integrating into their habits and going wild. --- Really? Many Web3 projects are still blindly burning money to acquire users, not realizing that someone has already figured out this logic. --- Thinking about it, that's why some products with average features can still survive easily. --- Hmm... Many good products die young, while bad products thrive. The entry point truly is destiny. --- That comment hit a bit close to home. Looking back at my own project, the entry point wasn't very well chosen. --- Instead of saying it's about solving pain points, it's more about appearing at the right time and place, going with the flow. --- Products aren't万能, it's the operational mindset that matters. SIXR has truly understood this. --- Brilliant! Instead of forcibly changing user habits, it becomes a habit itself. That's what product thinking is all about.
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New_Ser_Ngmivip
· 1h ago
Pain point scenarios, I agree, but to be honest, most projects still haven't figured out how to identify these scenarios. --- This logic sounds simple, but in practice, it's a huge pitfall... You guys don't know anything. --- Choosing the right entry point can really turn things around, but the premise is that you must know what users are actually doing. --- Not educating users to change habits? I like that point, saves the effort of bragging all day. --- Instead of telling stories every day, it's better to embed features where users are already active. That's the right way. --- The problem is that most Web3 projects haven't even figured out the users' pain points. --- It looks simple, but 90% of projects go off track when doing it... Haha. --- The entry point determines life or death. This statement is a bit absolute, but it's close to the truth.
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DuckFluffvip
· 01-06 14:50
That's so right, the entry point is the key. Users are lazy, and you insist on changing their habits? --- That's why those projects flooding with airdrops still aren't used by anyone, it's really frustrating. --- I think the SIXR idea works, following the user's flow rather than going against the trend. --- Sounds good, but the problem is most Web3 projects haven't even figured out their product, so what about the entry point? --- Finding the right pain point scenario can indeed make things twice as effective with half the effort. --- Another story of "we don't acquire new users, only do penetration," and then what? Can this logic really work? --- Hmm... it's really just about integrating into users' lives without pushing too hard. --- All I can think about is entry point, entry point, but users don't care at all how you got in, haha. --- I've heard this many times before, and in the end, it's mostly luck. --- Finding the right scenario is really more effective than throwing money around. SIXR seems to have figured it out.
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AltcoinHuntervip
· 01-06 14:49
You make a good point. The entry point is indeed an invisible killer; most projects fail here because users simply can't find you.
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